Let’s raid a Dungeon! says Stumbledore – Dungeon Village Review

Posted: September 20, 2013 in Mobile Games
Tags: , , , , ,

Our last post was about samurai and ninjas caught in a war for the unification of Japan, An epic struggle if you played the game. Let’s tone it down to a simple village in a far away land.

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This game is a mix of rpg and simulation, it’s a real treat for gamers who want something unexpected in a mobile game. As with many Kairosoft games you are given charge of a small village and it is up to you to make it into a economic cash-cow.

Your goal is to make attract heroes, cater to their needs,protect the village and make a profit doing quests and hunting down monsters. Stating with some shops and a custom made hero you will spend some time looking on as he will buy some gear and items, move on a path outside your village and start hacking away at the monsters. As he kills them experience and gold is gained. The experience goes to the hero for leveling up and mastering his job/class. (they can be switched later). The gold goes to you for town maintenance and expansion.

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Heroes are wanderers by start but if you keep giving them gifts such as weapons or armor and raise their approval to 100, then they will request to stay, so build some houses early on, As more adventurers arrive and the more the town grows, you will see a hunt,buy,sleep,hunt pattern in most of these heroes, they even help each other out if at the same zone. If they do get defeated they just faint for some time before fighting again, other heroes nearby will pick up the wounded and get them to the nearest inn for recovery. I love that teamwork.

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The real dungeons though are on the field represented in caves,haunted forests,ruins and others which is a series of chests guarded by monsters, make sure your adventurers are armed to the teeth as defeated heroes get tossed out. They can still enter and catch up on their team to finish the quest. This feature is what I did not expect and its a letdown for me.

The one thing that I really found myself challenged was by the boss fights. A dragon family comes once in a while to wreck havoc on the village. There is no real wrecking per se and the only thing happening is the population decreases overtime. These bosses need to be brought down for large gold rewards. It almost seems to be a mmorpg raid as bishops heal and keep the tanks alive while soaking up damage, archers and mages add range support firing away arrows and fireballs at the boss. The fight is fun to watch as you anticipate the boss defeat. Dragtoise looks familiar…hmmm….

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Won’t spoil much anymore, that’s for you to find out. But in terms of graphics:

The lovable 8-bit graphic style is unique among mobile games, the retro feel for older gamers brings back those days of simple gaming. Building and environment designs cover a medieval fantasy theme which is neatly presented without being ancient. The monster design is original, I have yet to see a goblin or an orc which is the usual type of mob present in rpgs. The dragons are cute chubby and lovable creatures though hehehe.

Sound: The game’s music is adventurous and covers an outdoor exploration feel. The sound effects are also addicting to the ears, though swords and fireballs seem to have the same bits.

Gameplay: The game is easy as pie once you get to know the pattern in running your village. Mostly your role changes from active builder to passive watcher as your heroes get stronger and the town grows. And once you complete the game, it gets kinda boring

Overall: 7/10, this game is still fun to play, it hasn’t the addictive feeling that other Kairosoft games have  and since it’s easy, the challenge is not really there. The concept is nice though and maybe the difficulty could be added for some amusement. The hero names are funny though. This game is good for a few hours before you turn your attentions to others. They did satisfy my dream of what it feels like if RPG settings are reality and everyone has it easy. The RPG elements of raids, buffs, equipment setting and leveling up is great. You did good Kairosoft.

Lessons:

Build it and they will come can sometimes be true. When your community thrives with attractions or scenery, people are certainly bound to take a look and they may even settle.

Start small then keep on growing to your fullest potential.

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